You can wander around the sandbox as an officer or even the Ruler and its always the exact same experience, you go somewhere, look around and that's basically it since you don't encounter anything in the open world except for the Bandits and Wild Animals that give you an absolute pittance of supplies per kill. DW9E feels more like a war than previous Empires. While DW9E battlefields are more open and there are different ways to siege the castle or having to defend it since its being invaded from different directions and there are siege weapons to take down. and strategems are really not needed at all except maybe the healing ones. rinse repeat".Īnd even if player "has" to connect supply lines, that is a linear breeze to do. they keep player on their toes, which is nice from the old school Empires of "just plow into the main base, beat _ number of enemies and beat up the commander. its super tough, but beatable, and exhiliarating to fight. ![]() its either that or whining "there's no challenge". people can literally just walk into the main base without having to break down its gates or scale its wall.Īlso the secret plans are cool. you could say same thing about every Empires.Īll battlefields are just rearranging of main bases and bases. its up to players imagination what to do in the sandbox. The removal of quests was bad, it would have given vagrant more to do, but there is point to be free officer/vagrant, its for those that like to travel, explore and do nonmilitary things. So 9's strengths are unfortunately just weighed down a lot by its weaknesses. Secret Plans are a whole other mess of Strengths and Weaknesses, some enemy plans are just outright bullshit like taking over a base that we'll spawn every enemy officer in once they're defeated stopping you from stopping the plan to summoning a highly annoying overpowered animal that will endlessly chase you while having unpredictable hyper armour. ![]() There's little strategy to the open map layout as you can't assign officers to protect strategic chokehold points and enemy officers in this game just often end up ignoring ally officers anyway. Siege Battles certainly are interesting but a big drawback to that is that most maps end up feeling the same, with few exceptions. There's basically no point in being a free officer this time around as a result of all non-invasion/defence battles being removed. The single player elements aren't anything special either, given that they removed all of the Quest features in a game style that desperately needed something for the Open World to make things interested, removed the option to perform a small-scale raid to weaken a faction. If your post randomly disappeared, it's probably because it has already been posted. Mods may remove memes at their discretion to prevent overflowing. Follow the 9-1 rule when promoting your own content.For a more in depth guide, see Reddit's Content Policy. ![]() < List of Games and Game Franchises We Allow For a more in depth guide, see Reddiquette.Usually this kind of design is suited for RPGs where there are people to talk to and places to discover two things that the Dynasty Warriors games have never been particularly known for featuring.The premiere place to celebrate and discuss the hack'n'slash Warriors franchise and those like it, as well as a place for fans of the strategy games released by Koei Tecmo! Become a True Warrior of the Three Kingdoms! Important Links I do wonder if they will make any additional changes to the meta game to accommodate the open-world? It would seem weird if they simply populated the giant play space with lots of guys to kill everywhere. Besides, the Dynasty Warriors games are known for having different kinds of horses for transportation. The screenshots don't show any means of transportation, but obviously they wouldn't throw players into a vast open world and then forfeit having horses or some other means of traversal be possible. The game will also still focus on the thousand-army Musou-style battle system, where players will be encouraged to KO as many enemy opponents as possible. It could be that a lot of the characters already had high LODs and they're just now getting an opportunity to use them for the newer game consoles? But, anyway, the visuals have undergone a major upgrade from the last outing. It's impressive that they have that many playable characters while also having higher fidelity visuals. They're even introducing a new playable character, a retainer for the Sun named Cheng Pu. ![]() According to Koei Tecmo, there will be 83 playable characters, which is a massive amount of different characters to control.
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