![]() ![]() Could you give me some help where to put them or could I use them with fodquake? Thanks for the help in advance. I am familiar with ezQuake and got confs and skins there. I moved it to my nQuake install directory.ĮDIT: Here is some install help I ll give it another try.ĮDIT2: OK I just needed to put pak files to one fodquake dir and the fodquake is running "fine" atleast on this more powerful Macbook pro (Not my computer). Ok but where do I put fodquake binary? W_load_wad_file, Could not load gfx wad file, thats the error msg it says when starting. Other downloaded from EzQuake site crashes when you start new game. Ok now I downloaded nQuake package for this laptop for testing but ezquake-binary doesnt start. Had this error with old Mac Mini and MacBook pro. Converting Mac OS X specific files or something. There is some errors at the end of nQuake Mac OS X package installation. So I think it works pretty fine, but better talk to Tuna I think (#fodquake on Quakenet). On the other hand I know that fodquake is supposed to run really smooth on OSX since Tuna/bigfoot has fixed mouse input and a lot of other things there. I've gotten myself a Mac Mini too but I've got little to no time to focus on making ezQuake (or my version of it) work on OSX unfortunately. ![]() This is mainly because there's no OSX developers, or actually, there's no developers left at all (except for me, but I'm mostly busy with other stuff). 1 SmoothMouse is the standard way to do away with the default mouse acceleration behavior imposed by the operating system. Please check the Mac app with an antivirus before launch as it is downloaded from the developer's website, and we cannot ensure that it is safe. ![]() We cannot confirm if there is a free download of this app available. If you got some good setups and confs please also share them!Īfaik ezQuake sucks pretty hard OSX if it even runs today. Description The 1.0 version of SmoothMouse for Mac was available to download on the developer's website when we last checked. Please share your experiences with Quake and Mac OS X.Īnd do you use different mouse drivers like steerermouse to get 4 5 buttons working and acceleration off? Hows it working if so? It is ok for normal use but what do you think about gaming. I was running on a 120hz monitor, and I couldn’t positively identify any frames of latency between the mouse starting to move and pixels on the screen changing.So anyone playing QW with Apple? Hows it compared to Linux/Windows? I was thinking buying Mac Mini and using it with my gaming mouse, normal keyboard and 22" tft. I’m sure this is better on a more modern system. Someone with more time should do a more exhaustive set of tests with a tripod and a trivial app instead of window dragging to make the data cleaner, but the results are so dramatically different that it isn’t a matter of splitting hairs.Įven being generous with exactly which frame the mouse started moving on, I never counted less than 10 frames (at 240 hz = 42 milliseconds) and sometimes as many as 17 from the time the mouse moved to the time the pixels on the screen started to change. I used the same mouse, a Razer DeathAdder, on both systems. Almost everyone thinks Smoothmouse is a great alternative to X-Mouse Button Control. Smoothmouse vs X-Mouse Button Control opinions. macOS Sierra will not be supported.' Add a screenshot. I took a few minutes, pulled out my handy high speed camera, and shot some quick video dragging a window around on my windows desktop and my old macbook. Smoothmouse is experimental project to improve mouse & trackpad usability in OS X. There was a popular blog post by the author of SmoothMouse a few years ago which details the issue. An application called SmoothMouse is supposed to fix it, although I haven't verified this. For whatever reason, OS X has a small amount of mouse latency.
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